lunes, 31 de marzo de 2025

Killzone

 using UnityEngine;

using UnityEngine.SceneManagement;

public class Killzone : MonoBehaviour
{
    private void OnCollisionEnter(Collision collision)
    {
if(collision.transform.CompareTag("Player"))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);

}
    }

}

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