https://mega.nz/folder/4fJ0VYLJ#h869LwEpSYmRBNxUBha8Cg
using UnityEngine;
public class FlappyBird : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
public float velocity =2;
public Rigidbody2D rd2D;
public float rotationSpeed = 25;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
rd2D.linearVelocity = Vector2.up * velocity;
}
transform.rotation = Quaternion.Euler(0,0,rd2D.linearVelocity.y * rotationSpeed * Time.deltaTime * 100);
}
}
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