using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void Play()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
}
public void Quit()
{
Application.Quit();
}
}
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void Play()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex+1);
}
public void Quit()
{
Application.Quit();
}
}
int trigPin = 12; int echoPin = 11; int led1 = 2; int led2 = 3; int led3 = 4; int led4 = 5; long duracion; int distancia; void setup() { S...